Joy ride turbo xbox one youtube11/21/2022 ![]() The tracks are essentially full of “secret areas” that become useless once you collect the items there. The courses are full of hidden areas where you can collect “parts” to unlock more cars, and this is why the shortcuts are designed the way they are. 12 other cars have to be unlocked by getting all three parts for each one, scattered around various tracks. It took me about an hour just to unlock a single vehicle. The game really rubbed me the wrong way in the beginning, because you only start with 3 cars one for each class. The courses are overwhelming at first, there’s tons of shortcuts going off in all different directions, and it gets more confusing when you find out the majority of “shortcuts” are actually slower than the normal race track. Apart from the handling it’s got the usual kart racing items, boosts, jumps, tricks and gimmicks, and some pretty crazy track design. The handling is very touchy and responsive and you need to brake a lot it’s not realistic by any stretch, but the approach is different to the exaggerated kart racing design you’d expect. It’s very easy to slide wide through a corner and lose all your speed, and you can’t just slither through the tracks by drifting. The game disguises itself as a kart racer, but it’s quite a lot faster and the handling takes a bit of getting used to. Here’s the real surprise though: the handling is smooth, fast, and responsive! Only Kinect could make these basic controls feel so new and refreshing. What a concept! If Kinect is the future of gaming, we’ve gone several more decades into the future with this functional control setup on the Xbox 360 pad. The R and L triggers also function properly as accelerator and brake. Your car will move left if you move the analog stick left, and also go right when you move it right. Joy Ride is finally playable in the form of Joy Ride Turbo, but what’s it like? Was there a nice personality hidden behind that awful piece of technology? The developers have finally admitted this was a bad idea, and they’ve re-released the game with new “precision controls” (exact words used in the PR) using the normal Xbox 360 control pad. The game was a broken mess, to the point where you could win races without even moving. A few years ago, Joy Ride Kinect was released as an example of how a racing game could benefit from Kinect controls. ![]()
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